Wild ARMs 5 – The Tribute/Homage
In 1997, the RPG videogame Wild ARMs was released. It wasn’t the prettiest game on the market. But the battle system, the puzzles, and most of all its charming characters secured it a place in the heart of many a RPG gamer. In 2007, Wild ARMs 5 debuted on the series’ ten-year anniversary. The bar, as one might expect, is quite high. Does it succeed? Read on.
One of the franchise’s strengths is its characters, and 5’s cast numbers some of its most eccentric: the wide-eyed youth seeking adventure, the serious and down-to-earth love interest, the womanizing loner who lands in hot water wherever he goes, etc. While unique in their own right, they definitely fill the lofty shoes of its forebears.
Unlike most RPGs, however, is the manner of character growth. RPGs are usually broken down into segments: character plot arc, dungeons, towns, plot advancement, more character plot, so on and so forth. Wild ARMs 5 cuts out the middleman by having the bulk of character progression inside the dungeons. A novel idea, except the characters’ history are constantly interrupting the puzzles and battles, leaving the game experience somewhat disjointed and tedious. Being tedious, as any gamer knows, is a surefire way to drop the game entirely.
The HEX system from Wild ARMs 4 returns: the combat field is divided into a series of hexagons, in which the combatants are randomly placed. Wild ARMs 4’s characters could either move or take action, not both. Wild ARMs 5’ characters can move and act in a single turn, giving a real-time feel to battles.
However, there is a flipside. The game automatically heals all characters at battle’s end. While this provides a kind of safety net, it simultaneously instills a lack of incentive for strategic thinking. Combined with special “Sol Niger” devices (can “turn off” enemy encounters), the game’s difficulty can potentially be virtually non-existent.
The world map is another problem. Locating towns, dungeons and hidden items requires a special radar. The protagonist’s recurring comment of “Let’s have a little look-see,” every time the radar button is pressed, quickly got on my nerves.
Wild ARMs 5 has the privilege of debuting at the series’ tenth anniversary, and as such serves as a homage of the series itself. This homage is done with its cameos. The world is literally bursting with characters from previous games. Finding said characters is enough to constitute its own game. Many characters request chores to be done in exchange for powerful items, bringing the nostalgia factor to an even greater high.
Standing as a series’ hallmark is no easy job. While the game has its ups and downs, Wild ARMs 5 manages to stand apart from its predecessors while at the same time paying awesome tribute to it’s past. If you’re tired of the typical RPG, then you should give Wild ARMs 5 a try. Patience is required, but isn’t that said about all games? Have fun.